With the exception of certain Weekly Outbreaks and Versus Mode, at the last wave of each game, and for every 5th wave in Endless Mode, players have to face one of the game's bosses as a final challenge. While they are weak on their own, they are never so all of them swarm in large groups that can overwhelm unaware or unprepared players, resulting in a quick death, especially if backed by more powerful ZEDs.Īll lesser ZEDs, except for Gorefasts, are able to spawn from manholes in the ground or vents on ceilings and walls. Players should never underestimate any of these types of ZEDs. The health of these ZEDs does not scale with the game difficulty and player count however, on harder difficulties, they are likely to sprint more frequently and will execute more powerful attacks and moves. They mainly serve as both the main strike force and as cannon fodder, while more powerful ZEDs trail behind or among them towards the survivors. Hans Volter / Patriarch / King Fleshpound / Abomination / Matriarch)ĭuring wave time specimens spawn randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.Ĭlassified as lesser ZEDs, the Clot variants, Stalkers, Gorefasts and Crawlers are the most common enemies encountered. 3 elite variants ( Rioter / Elite Crawler / Gorefiend).3 large ZEDs ( Quarter-Pound / Scrake / Fleshpound).4 medium ZEDs ( Bloat / Siren / Husk / E.D.A.R).6 lesser ZEDs ( Cyst / Alpha Clot / Slasher / Stalker / Crawler / Gorefast).There are total of 21 different specimens in Killing Floor 2: While they are sometimes referred to as zombies, they are, in fact, super-soldier clones created by bioengineering company Horzine Biotech's ex-CEO Kevin Clamley, now known as The Patriarch. The Specimens, also called ZEDs, are the main enemies of Killing Floor and Killing Floor 2.
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